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betrayal at krondor walkthrough maps

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时间:2021-02-22 来源:上海曼易电子科技有限公司 浏览:1 次

You can find spoiled rations in the inn in Silden. He will tell you that Brother Dominic has the Quegian fever and will warn you to stay away from Sarth. Speak to Kat in the bottom-right corner of the sewers and agree to help her. The Naphtha Mines (Chapter 4) System Location; DOS <path-to-game>\GAMES\ If you follow the spider trail to Krondor you will discover that the Upright Man has been murdered, but you will be no closer to the Nighthawk's headquarters. Visit the palace and you will discover that the gates won't open and the Seigneur James is missing. The priestess will ask you to find some grain for them. He will use the Cup of Rlnn Skrr to learn all the spells that Owyn knows. He will tell you how to get to Elvandar and will give you the Key of Lineages. (Your defense will go up by more if you emphasize it.) Eventually you will see a pass to the east. He will also give you the book 'Chapel's Rmur n Whepuns'. He will ask you to poison rations in some moredhel boxes nearby. He will tell you to ask someone named Isaac about the ruby. Chapter 1 - Into a Dark Night Make sure both Pug and Owyn learn the spell. She will give you a Tuning Fork among other things. Craig the Logger (Chapter 7) Sumani in the Inn in LaMut, will suggest you speak to a gem dealer named Keifen Alescook in Loriel. Travel east toward Raglam and just before the town you will see a broken catapult aimed at the town. Open the door in the east wall with a Guildis Thorn. Use this key to open most of the locked doors under Sethanon. If you follow the spider trail to Krondor you will discover that the Upright Man has been murdered, but you will be no closer to the Nighthawk's headquarters. Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. The Ghost of Jarel Lycrow (Chapter 2) In the southeast corner of the area you will find two IronJaw traps in a chest. To the northeast you will find three pantathians who are causing the energy drain. Return to the Temple of Dala to the west and give them the Sack of Grain. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. Take one of them with you. Craig the Logger (Chapter 7) To the northeast you will find three pantathians who are causing the energy drain. Craig the Logger (Chapter 7) Chapter 8 - Of Lands Afar In a large room to the northwest you find Gamina guarded by some enemies. Click on the house after the battle to speak to Mitchel Waylander. Enter the town of Raglam and enter Captain Kroldech's house, on the eastern edge of town. He will tell you what he knows about the rift machine. He will tell you how to get to Elvandar and will give you the Key of Lineages. Your way will be blocked by one of Steelsoul's men, however. Enter Dhatsavan's temple near the center of the island by the waterfall. Return to Craig and give him the trap. Go south at the first two forks and keep going down the passage. Return to the Temple of Dala to the west and give them the Sack of Grain. Use this key to open most of the locked doors under Sethanon. Return to Dhatsavan's column in the ruins with the Cup. This cannot be! Ask him about the mines and he will tell you that documents and maps were given to a tax collector in Eggley. Just before the bridge to Romney you be challenged by Mitchel Waylander. Defeat them and take the Eliaem's Heart from the body of the spellcaster. He will tell you to report to Duke Martin. Go north to Kenting Rush. Take one because you will need it later. Visit the docks and the Mist Devil will sail you to the Isle of Eortis. Take all of them because you will need them to get out. You will find Navon Du Sandau near the center of the town. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. Inside is a message from Count Corvalis to the High Priest of Kahooli in which he asks them to drive Navon Du Sandau mad. After Brother Dominic has been cured, search the left-most stack in the library to learn of a Tomas Megarson of Elvandar who knew Pug and Macros. Return the Eliaem's Heart to the Rusalki by the lake and she will give you 12 packages of Rations and a special shell. The Temple of Dala (Chapter 3) When you leave the mine you will be in the dwarf town of Caldara. It will be a difficult battle. He will tell you that a minstrel is sleeping in the barn nearby. Go northwest toward the northlands and pay the goblin leader 2000 gold to pass. Enter The Black Sheep Tavern and speak to Jason to get some clues about the murders. Just behind the hill to the northwest you will find the moredhel boxes. It will be a difficult battle. Continue all the way down the passage until you come to a large room. In a corridor to the northwest you will find Obkhar. Go south and then cross the bridge. Chapter 7 - The Long Ride He will reward you with a Ring of the Golden Way. Continue through the pass into the northlands The magical barrier will be gone now that the six are dead. In the southwest corner of the island you will find some valuable equipment including two suits of Valheru armor and two scrolls containing the Strength Drain spell. If you don't have one, you can find one to the north. Chapter 9 - Mad Gods Rage Take the Mist Devil back to Silden. Speak to Nia in the Six Toe Tavern and she will reward you with a Galon 'Griefmaker'. Just before you reach Silden, some rogues will throw some diseased mulch at you and attack you. Go south at the first two forks and keep going down the passage. He will reward you with 300 gold and a virtue key. Take one of them with you. One of the houses has a map of the area. Leave the cave and return to Navon in Kenting Rush. You will find the Cup of Rlnn Skrr in a house in the southeast corner of the island guarded by some Pantathians. Inside the ruins you find a door that unlocks with the Key of Lineages. Travel north past Romney and through Prank's Stone. Return to Romney and report your success to the Duke. Use this key to open most of the locked doors under Sethanon. If you follow the spider trail to Krondor you will discover that the Upright Man has been murdered, but you will be no closer to the Nighthawk's headquarters. Continue south past several enemies and enter the city of Krondor. McCannur Ban Dok will tell you the current situation in the forest. Follow the north bank of the river closely until you reach the western mountains and then go north, hugging the mountain, to avoid the sleeping glade. On the far west side of the mine you will find the Brak Nurr. He will tell you that he used to be young but something sapped his energy in the woods to the east. Go southwest to Sloop and enter the Upturned Keg. To the northeast you will find three pantathians who are causing the energy drain. McCannur Ban Dok will tell you the current situation in the forest. Approach the town of Harlech to the west and cast "And the Light Shall Lie" to get past the soldiers. You will find another Brak Nurr at the far west end of the next level. On either the north or the south side of the lake in the middle of the forest you will find a Rusalki who will ask for your help. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. He will tell you more about Neville's death and where to find Navon. Search the lower level thoroughly to find and kill all six spellweavers. FAQs/Guides are posted in their . In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. Make sure both Pug and Owyn learn the spell. The Crawler's house is next to the inn in Silden. Use the Cellar Key to open a locked door south of the room on the far east side of the cave. To the northeast you will find three houses together. You will begin the final chapter in the caverns below Sethanon. In a corridor to the northwest you will find Obkhar. You will find the Cup of Rlnn Skrr in a house in the southeast corner of the island guarded by some Pantathians. Inside a woman will ask you to help her with her stable door. Go southwest past Harlech and Armengar to the Inclindel Pass. The Temple of Dala (Chapter 3) Venutrier of Lan will capture you and throw you into the mines. Squire Phillip will appear and give you the Waani device. In the passageway behind the Brak Nurr, you will find a stairway leading to the next level. Leave the sewers and Krondor. Use the Key of Lineages you received from Calin to enter the ruins. The note mentions someone from Cavall Keep. Venutrier of Lan will capture you and throw you into the mines. Craig the Logger (Chapter 7) The magical barrier will be gone now that the six are dead. Betrayal at Krondor Part 29 - Chapter II 578 views Dec 10, 2019 Nooo, the band is splitting up! Go through the door in the north wall and keep following the passage. FIRE The chill of its death, You may soon mourn. Go south to Silden and speak to Joftaz in the Inn. Sar-Sargoth is surrounded by many enemies so you will have to fight quite a few battles to escape. He will tell you to ask someone named Isaac about the ruby. Your way will be blocked by one of Steelsoul's men, however. Inside a woman will ask you to help her with her stable door. After you defeat it, Naddur Ban Dok will give you a 150 gold reward. Use the shell you received from the Rusalki on the sword to make the Guarda Revanche, the most powerful sword of the game. She will also tell you some of her family's history including her brother Neville's death, the brass spyglass, and the legendary sword - the Guarda Revanche. Visit Craig the logger in the south end of Dimwood. Sumani in the Inn in LaMut, will suggest you speak to a gem dealer named Keifen Alescook in Loriel. Sumani in the Inn in LaMut, will suggest you speak to a gem dealer named Keifen Alescook in Loriel. The exit to the mines is in the northwest corner of the mines. You will begin this chapter in the sewers below Krondor. Speak to the Duke of Romney at the beginning of the third chapter. Return to Romney and report your success to the Duke. Just before you reach Silden, some rogues will throw some diseased mulch at you and attack you. Follow the main road northwest until you reach the river. Make sure both Pug and Owyn learn the spell. Give the Idol to Kat on the upper level and she will give you some information. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. Return to the Dhatsavan's column and he will tell you where Gamina is being kept. Go east to a farmstead and look in the house. To the south near the river you will meet Obkhar. Leave the sewers and Krondor. Speak to the Duke of Romney at the beginning of the third chapter. . Just through that you will find Calin. The Ghost of Jarel Lycrow (Chapter 2) To the northeast you will find three pantathians who are causing the energy drain. Return to Dhatsavan's column in the ruins with the Cup. To the northwest you will find the passage to the lower levels. He will tell you what he knows about the rift machine. The priestess will ask you to find some grain for them. Go due north and attack the goblins surrounding the house. Sadly Patrus will die in the destruction of the Rift Machine. Northeast you will find another trio of houses. In the southeast corner of the area you will find two IronJaw traps in a chest. Sewers Below Krondor (Chapter 1) Sewers Below Krondor (Chapter 2) Cave Behind Waterfall (Chapter 3) Dungeon Below Sar-Sargoth (Chapter 4) Naphtha Mines (Chapter 4) Diviner's Halls (Chapter 5) Sewers Below Krondor (Chapter 6) Diamond Mines Below Sarth (Chapter 6) Mac Mordain Cadal (Chapter 6) Ancient . Confront Navon and kill him. She will give you a Tuning Fork among other things. Continue southeast until you reach Sarth. Return to the town and speak to Peter the Grey in the Inn. He will reward you with 300 gold and a virtue key. After you cross the bridge, go east and talk to Moraeulf. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. Continue to the southern end of the passage and if you have Stellan's map you will be able to enter Sarth's library. Confront Navon and kill him. You can find Isaac behind a big hill north of Hawk's Hollow. In the southwest corner of the island you will find some valuable equipment including two suits of Valheru armor and two scrolls containing the Strength Drain spell. Take all of them because you will need them to get out. Return to Craig and give him the trap. Search the lower level thoroughly to find and kill all six spellweavers. Owyn and Gorath will begin this chapter on a strange desert world beneath a hot red sun. Poison the rations inside with some Coltari poison. James will volunteer to enter the Moredhel headquarters to snatch their battle plans. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. Visit the Temple of Dala between Tyr-Sog and Eldpoint. Use this key to open most of the locked doors under Sethanon. Their defense will go up by 25. Speak to Moraeulf and he will give you the password. Go west to the bridge and give the goblins the password you found earlier to be allowed to pass. You must follow the spyglass trail to finish the chapter. You will see a burial cloth and a shovel. He will also give you three diamonds he had stolen from the Baron's Treasury. To the northwest you will find the passage to the lower levels. Return to the bridge and give the soldiers the password. You will find Pug in a house southeast of the ruins by the coast. After you cross the bridge, go east and talk to Moraeulf. Go due north and attack the goblins surrounding the house. Open the door of the stable just to the north and return to her. Go south at the first two forks and keep going down the passage. Inside a woman will ask you to help her with her stable door. Venutrier of Lan will capture you and throw you into the mines. He will ask you to retrieve one of his IronJaw traps from the area. Go northeast from the town, follow the river south, and cross the bridge. If you have a Glazer's Guild Seal from Max Feeber's barn you will be allowed to pass. You will find a password in a chest at the end. Go back south the way you came and you will meet Duke Martin just south of where you started. The fact that this cave is swarming with Nighthawks and Black Slayers marks it as the Nighthawks' hideout. Take Nivek's Key off the body just outside town. Continue north and cross the next bridge to the west. Chapter 9 - Mad Gods Rage Most of the locks on the grates at the top of the ladders are broken, but there is one good one near the top-right area of the sewers. To the northwest you will find the passage to the lower levels. Take all of them because you will need them to get out. Look inside the house to the northwest to find a message left by Pug. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. Return back south to the waterfall and use the Knight Piece to enter a cavern behind it. The chapter walkthroughs will tell you if there is a chest in the area and its solution. In the barracks in LaMut, Captain Belford will tell you that a ruby has been stolen by the Grey Warriors. She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. Continue all the way to the west to find the chest Moraeulf was talking about. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. Continue east to the town of Lyton. Continue past the town and find the Catapult Gear in a trapped chest just before the bridge. Since Betrayal at Krondor is a canon installment set after four major novels in the setting, obviously some things will need explaining(but the game is actually quite good at explaining what needs to be explained without the player having read the books, I will, of course, provide huge, poorly-remembered lore dumps anyway. Return to Craig and give him the trap. Confront the farmer Max Feeber in the field and he will confess that he dug up Jarel Lycrow's body to scare off Nia but the hand of the skeleton fell off. Return west to the graveyard near Nia's shop and bury the hand in Jarel Lycrow's grave. She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. He will tell you that he used to be young but something sapped his energy in the woods to the east. Eventually you will see a pass to the east. Return the ruby to Captain Belford in LaMut to receive a 100 gold reward. Go north and inside the house you will find a Crystal Staff. On the far west side of the mine you will find the Brak Nurr. Decline his offer. You will find the moredhel near a house south of Decamp on the Teeth. Get your equipment from the chests in the room. He will tell you to ask someone named Isaac about the ruby. Inside is a message from Count Corvalis to the High Priest of Kahooli in which he asks them to drive Navon Du Sandau mad. He will reward you with a Ring of the Golden Way. To the northeast you will find three pantathians who are causing the energy drain. You will begin the final chapter in the caverns below Sethanon. Sumani in the Inn in LaMut, will suggest you speak to a gem dealer named Keifen Alescook in Loriel. Visit the Temple of Dala between Tyr-Sog and Eldpoint. In a large room to the northwest you find Gamina guarded by some enemies. He will also tell you that the man who ordered it was Mitchel Waylander. Fight your way north through three tough battles and then speak to Baron Gabot in Northwarden. Follow the north bank of the river closely until you reach the western mountains and then go north, hugging the mountain, to avoid the sleeping glade. Find Isaac at the street north of Hawk's Hollow. Return in a day and Steelsoul's man will allow to pass. Return to Irmelyn in Armengar to claim a 200 gold reward. He will tell you that Brother Dominic has the Quegian fever and will warn you to stay away from Sarth. Use the shell you received from the Rusalki on the sword to make the Guarda Revanche, the most powerful sword of the game. Return the ruby to Captain Belford in LaMut to receive a 100 gold reward. In the barracks in LaMut, Captain Belford will tell you that a ruby has been stolen by the Grey Warriors. Northeast you will find another trio of houses. Sumani in the Inn in LaMut, will suggest you speak to a gem dealer named Keifen Alescook in Loriel. Sar-Sargoth is surrounded by many enemies so you will have to fight quite a few battles to escape. Use the password DARKNESS to open the chest and you will find the Moredhel's battle plans inside. Chapter 9 - Mad Gods Rage When you get to Northwarden, you will discover that the Duke and many of his captains have been murdered by Nighthawks. He will release the barrier surrounding Pug. Use the password 'VICTORY' to open it. In a room near the east side of the cave with two chest, use the key ROPE to open the lower chest and take the Abbot's Journal from inside. Go east to a farmstead and look in the house. Owyn and Gorath will begin this chapter on a strange desert world beneath a hot red sun. Visit Craig the logger in the south end of Dimwood. Tamney will ask you to retrieve some geomancer stones from the Diviner's Halls. He will use the Cup of Rlnn Skrr to learn all the spells that Owyn knows. Return to Duke Martin south of Northwarden and show him the plans. and everything else you'll need to beat the game: On the overhead map, hold down the ALT-Right SHIFT . Use the two remaining Vapor Masks to jump into the river and escape the mines. Go south and then cross the bridge. Return to the temple and the lector will make you protectors of the faith and will ask you to kill Navon Du Sandau, the leader of the Nighthawks. If you don't have any, you can buy some in the shop in town. Follow the east side of the river north. You can fight them or you can find out the password. You will find Pug in a house southeast of the ruins by the coast. To the south near the river you will meet Obkhar. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. One of the houses has a map of the area. Chapter 2 - Shadow of the Nighthawks Return to Craig and give him the trap. Return west to the graveyard near Nia's shop and bury the hand in Jarel Lycrow's grave. See below for a walkthrough for this sub-quest. Return to Duke Martin south of Northwarden and show him the plans. Return west to the graveyard near Nia's shop and bury the hand in Jarel Lycrow's grave. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. Take one of them with you. Beside the path you will see a moredhel box. Continue east past Highcastle. One of the houses has a map of the area. Go back south the way you came and you will meet Duke Martin just south of where you started. Return in a day and Steelsoul's man will allow to pass. Go north and inside the house you will find a Crystal Staff. You will find another Brak Nurr at the far west end of the next level. The exit to the mines is in the northwest corner of the mines. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. Visit Craig the logger in the south end of Dimwood. Go northwest toward the northlands and pay the goblin leader 2000 gold to pass. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. He will tell you to keep away because you are sick. Inside you will see a note from Squire Phillip who has taken the device. He will recommend that you talk to Abuk to learn more about the spyglass. Visit Craig the logger in the south end of Dimwood. You will find stairs leading down to the lower level in a room on the west side of the level. Go to Decamp on the Teeth and speak to one of the patrons in the tavern. You will begin this chapter in the sewers below Krondor. Soon your party members will become sick. Go to Loriel to the west and speak with Keifen Alescook. Continue along the road to the east and you will come across a house. Just before you reach Silden, some rogues will throw some diseased mulch at you and attack you. Venutrier of Lan will capture you and throw you into the mines. Go north to the Temple of Kahooli and ask the lector for the identity of the leader of the Nighthawks. Near the entrance of the mine you will meet the dwarf Naddur Ban Dok who will tell you about the Brak Nurr that has been causing trouble in the mine. You will find Navon Du Sandau near the center of the town. Speak to Beyla the high priestess and you will be healed. You will find the moredhel near a house south of Decamp on the Teeth. Return to Duke Martin and he will express concerns about what the enemy is planning. You need to have a virtue key to get it. Go to Decamp on the Teeth and speak to one of the patrons in the tavern. The Ghost of Jarel Lycrow (Chapter 2) He will ask you to retrieve one of his IronJaw traps from the area. Off to the west, near Sethanon, you will meet Nia in the Six Toe Tavern who will ask for your help. Craig the Logger (Chapter 7) You can find Isaac behind a big hill north of Hawk's Hollow. Go south at the first two forks and keep going down the passage. Follow the north bank of the river closely until you reach the western mountains and then go north, hugging the mountain, to avoid the sleeping glade. She will teach Owyn the spell "And the Light Shall Lie", which will make Owyn look like a Moredhel. Continue to the southern end of the passage and if you have Stellan's map you will be able to enter Sarth's library. The exit to the mines is in the northwest corner of the mines. Put some spoiled rations in the chest by the field. Follow the north bank of the river closely until you reach the western mountains and then go north, hugging the mountain, to avoid the sleeping glade. Finn will appear and will escort you to Prince Arutha. She will give you a Tuning Fork among other things. The exit to the mines is in the northwest corner of the mines. Inside you will see that Kroldech has been killed and you will find a powerful sword, some gold, and the battle plans. You will be allowed to pass but will have to fight enemies on the other side of the pass. You will find a password in a chest at the end. You will be confronted by a thief named Limm but will be allowed to pass. To the west you will find 3 Vapor Masks. He will tell you that a minstrel is sleeping in the barn nearby. Craig the Logger (Chapter 7) Head south. In the southeast corner of the area you will find two IronJaw traps in a chest. Return to Tamney with the stones and he will agree to return to Northwarden. Go back south the way you came and you will meet Duke Martin just south of where you started. He will release the barrier surrounding Pug. Enter it to find Jaftaz's bag. In a corridor to the northwest you will find Obkhar. Chapter 7 - The Long Ride Continue north to the large wooded area and go east. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. Poison the rations inside with some Coltari poison. Behind the house is a chest containing a spell, some gold, and a Rapier with a #3 Bless type. Return to the Dhatsavan's column and he will tell you where Gamina is being kept. The Temple of Dala (Chapter 3) Continue along the road to the east and you will come across a house. In the top-right corner of the cave you will find the Geomancer Stones in a chest. Inside you will see that Kroldech has been killed and you will find a powerful sword, some gold, and the battle plans. Search the lower level thoroughly to find and kill all six spellweavers. You will find the Cup of Rlnn Skrr in a house in the southeast corner of the island guarded by some Pantathians. Some grey warriors have stolen the Makala's ruby and escape to Loriel. You will find Pug in a house southeast of the ruins by the coast. Go north and inside the house you will find a Crystal Staff. (Your defense will go up by more if you emphasize it.) Return west to the graveyard near Nia's shop and bury the hand in Jarel Lycrow's grave. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. Arlie Steelsoul (Chapter 3) It is worth doing because she will reward you with a Galon 'Griefmaker'. Go east from his house and cross the bridge. Inside a woman will ask you to help her with her stable door. You must follow the spyglass trail to finish the chapter. Arlie Steelsoul (Chapter 3) Continue east past Highcastle. Give him one of your Vapor Masks so that he may escape. Go northeast from the town, follow the river south, and cross the bridge.

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